Advances in Visual Computing: 5th International Symposium, by George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin,

By George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Yoshinori Kuno, Junxian Wang, Renato Pajarola, Peter Lindstrom, Andre Hinkenjann, Miguel L. Encarnacao

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Additional resources for Advances in Visual Computing: 5th International Symposium, ISVC 2009, Las Vegas, NV, USA, November 30 - December 2, 2009, Proceedings, Part I (Lecture ... Vision, Pattern Recognition, and Graphics)

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Learning OpenCV. O’Reilly, Sebastopol (2008) (first print) 18. : Hand Gesture Recognition Using a Real-time Tracking Method and Hidden Markov Models. Image and Vision Computing 21, 745–758 (2003) 19. : ToF-sensors: New dimensions for realism and interactivity. In: IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), Workshop on ToF Camera based Computer Vision (TOF-CV), pp. 1109/CVPRW 20. pdf 21. com/en-US/live/projectnatal 22. : Speaker-Independent English Consonant and Japanese word recognition by a Stochastic Dynamic Time Warping Method.

Modeling the kinematic structure and dynamics are still open problems, and need further research [2]. Second, even if there was an algorithm which finds all 27 parameters of a hand, it would be very complex, and it may not be appropriate for real-time applications. Third, it is unnecessary to use complex algorithms for a simple hand interface, since it consumes considerable or even all available computing power of the system. Appearance-based techniques that analyze the image without using any 3-dimensional hand model work faster than 3-dimensional model based techniques and they are more appropriate for real time hand interface applications [2],[3].

Martin Weier, Thorsten Roth, and Andr´e Hinkenjann Interactive Assembly Guide Using Augmented Reality . . . . . . . . M. Andersen, R. Andersen, C. B. Moeslund, and O. Madsen 975 987 999 Table of Contents – Part I XXXIII V-Volcano: Addressing Students’ Misconceptions in Earth Sciences Learning through Virtual Reality Simulations . . . . . . . . . . . . 1009 Hollie Boudreaux, Paul Bible, Carolina Cruz-Neira, Thomas Parham, Cinzia Cervato, William Gallus, and Pete Stelling A Framework for Object-Oriented Shader Design .

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